With apologies to Howling Wolf, Here's a pic we took in the Social Computing Room yesterday. It's showing an adaptation of the Second Life client that provides a 360-degree view of the virtual world. The development work on the SL client was done by a colleague, David Borland.
The idea is to embed the Social Computing Room within a larger virtual space, so that you can look out in every direction to see what is happening in the virtual world. In the pic below, I'm in the SCR looking at my avatar...
How about looking in? We have video cameras from all angles, so I thought about building a 'fish tank' from the SL perspective so that avatars can walk around the SCR and see inside of it. The bread and butter of two-way audio and video, along with text chat is the obvious next step. Here's a shot from SL looking into the Social Computing Room...
Right now it's just a bare media object, and one interesting question I have is what to build on the virtual side? Do I want to mirror the room, or perhaps the SCR could be sitting on the bottom of the sea? Once the basics are tackled, the SCR and the 4-channel Second Life client make for a unique research space. The SCR is well suited for installation of all sorts of sensors, robotics, and input devices. This is something of a side project, but I've noted how intrigued people are when they visit the SCR and see the first prototypes!
1 comment:
This is compelling!
Post a Comment