The Social Computing Room at RENCI has been busy...
- I'm working on a new media projects that uses Max/MSP/Jitter to create MIDI music using tangible objects with embedded UbiSense tags as the 'instrument'.
- I'm working on installing a very cool Flash/Flex based media project that uses all four surfaces of the Social Computing Room. This work has been installed elsewhere, so it's an adaptation. It really looks cool! This has allowed me to learn a bit more about Flash and Flex. As a programmer, I 'get' Flex much better than I get Flash.
- I'm working on a virtual worlds project, utilizing a 360-degree Second Life client to stage mock trials.
I've been working mostly on the back-end, creating a services layer for storing metadata (the part I'm working on now) and for accessing arbitrary data stores based on the metadata. The metadata service layer is pluggable by interface, and my first implementation uses NHibernate to store metadata on a back end server. Once this done, that metadata layer can have pluggable modules for things like cloud databases.
For the pluggable data stores, the first stores will probably be a mounted file system, then a database, then an iRods repository. After this, in order, it will probably be http, ftp, then cloud databases.
The Social Computing Room will be integrating a multi-touch table later in the summer, and therefore I'm kicking some of the user interface stuff down the road. I want to allow folks to sit at the multi-touch table and interact with arbitrary data stores, manipulating on the touch table, and viewing on the 360-degree display. This would be soooooo cool.
I'm learning about the Unity3d game engine in my 'spare cycles'. We've ported a few Unity projects to the dome, and blogged about it.
Lots of things going on, as you can see. Main technologies I've worked with in the last two months:
- .Net, C#, WPF
- Java, including some Jetty work, and some socket stuff.
- Max/MSP patches
- Flex and Flash development
- Wordpress and a bit of PHP
- Quicktime Streaming Server and Quicktime Broadcaster
- Second Life building and LSL scripting.